Graeme Davis avec Nazi Moonbase (Dark Osprey)
In the dying days of World War II, Nazi Germany spent increasingly large amounts of its dwindling manufacturing capability on the construction of a small fleet of flying saucers capable of travel beyond the atmosphere. While these saucers were too few in number to affect the eventual outcome of the war, they did allow for a small, but fanatical Nazi group to escape Germany, first to Antarctica, and then on to the moon!
For the first time, the history of the Nazi space program has been revealed--with a focus on the design, construction, and layout of the moonbase. Using detailed maps, the entire moonbase is reconstructed, noting the locations of various important features, such as weapon emplacements, the Vril generator, the air recyclers, and water extractors. The book also covers the various attempts by the allies to overcome this last Nazi stronghold through both subterfuge and outright battle.
"I have to say that the author has done a superb job of melding events of the time with some rather fanciful, but fascinating fiction. It is a book that I thoroughly enjoyed reading and give it my highest recommendation." - Modeling Madness
"I highly recommend this book as it gives some great ideas for what if models and with the detailed illustrations give you great information for potential dioramas." - IPMS
Graeme Davis discovered mythology at the age of six thanks to a children's retelling of Homer's Odyssey in his school library and a Saturday-morning showing of Ray Harryhausen's Jason and the Argonauts. He studied archaeology at the University of Durham and has written a host of historical roleplaying sourcebooks for GURPS, Dungeons & Dragons, and other games. He is the author of a Dungeons & Dragons novel, a co-creator of Warhammer Fantasy Roleplay, and a credited writer on more than 30 video games. He lives in northern Virginia with his wife Jamie, who is also a writer.
Born and raised in Malaysia, Darren grew up drawing spaceships, dinosaurs and the stuff of his imagination, which was fuelled by movies and computer games. Inspired by these, he went on to study animation and later graduated as a Computer Animator from Sheridan College, Canada. After a brief stint in 3D animation, he decided to trade in polygons for a wacom tablet. Now he works as a digital concept artist at Imaginary Friends Studios and is enjoying getting paid for his hobby.